I’m still very passionate about making Rosewood a reality, but it’s currently not possible for me to work on it at the same pace I’ve had going before December. I will let you all know if anything changes, but since progress will be at a snail’s pace (if any happens at all) it only seems fair for me to not keep people who follow the game in the dark about that. What this all comes down to is basically: I don’t expect to work on Rosewood as much as before and monthly dev progress posts will likely halt for the time being. If I end up moving my dev progress updates to a different platform I will let you know, though for the moment I will stick to Tumblr. I have also not been pleased with Tumblr’s new rules that got rolled out last year, so I haven’t been on the site as much as I used to either. I’m putting the game on hiatus for the time being so I can return to it with fresh eyes once things have calmed down for me. Suffice to say, progress has been put to a halt for now, as I’m still working out some things in my personal life. But more things than that have happened at the tail end of last year, making it even busier than usual. The month of December usually has me quite busy, as I celebrate the holidays with friends and family. (No gory details, for those worried.) Read More It means a lot to me!Īlso, for those interested, surgery-related updates are below the cut. Thank you to everyone who has stuck around and is still interested in this game. I’ve also been drawing portraits for another major character, whom I might show a sneak peek of once the first main game area is done.
This might change for the full release, but I would have to restructure the game entirely if I go that route, so it is very unlikely. The plan is one (short) introduction area, three main game areas and one late-game area. This has not at all been the case with most of my previous game projects.Īt the moment, I am working on the introduction area and first big area of the game. (I ended up redrawing Lucille’s dialogue art, for example, and am drawing multiple poses per character instead of just sticking a different facial expression on the same art.) The upside, however, is that my investment in this project is strong enough to pull me back into working on it after a break, even if life gets in the way or I admittedly get distracted by other hobbies of mine sometimes. One of the things that is definitely slowing me down compared to other game projects I have worked on is my desire to make the game look as good as I can manage, which means it’s not even remotely as quick and easy to develop as Lavender was. I am hoping to increase development pace, though.
As a result, I cannot yet predict when I will be able to put out a demo, never mind a full release. I’ve done some light on and off work over the past 1.5 years, but I won’t lie I didn’t get super far. I’m working on Project Rosewood again, but I can’t promise regular blog updates at the moment. 2019 ended up being a busy year and 2020 threw yet more curveballs my way. Please look forward to some updates now and then of what I’ve been working on! A lot of this is mainly fleshing out what I had before, but there’s some newer additions I hadn’t worked on as well. Right now I’m mainly focusing on the first chapter of the game that is past the small introduction area and am working on lots of things at once for it mainly maps and spriting tiles for them, planning the flow of the chapter’s gameplay and planning out cutscenes. Hopefully none of you who are following the game’s development have been worried or have given up on it altogether by now, though I more than understand if you have. While I definitely love the way it looks and I’ve made some maps that I’m quite proud of, it does mean longer development time. One of the things that has definitely made development slower for me is that I’ve been making my own tiles and sprites, along with applying lighting effects to every map. Progress has been slow, but I do believe that it is coming along, even if I wish I could get things done faster. However, while I’ve managed less work on the game for the last 1-2 years than I would like to admit, not in the least due to some mental health issues, I’m still working on this game and it has never left my heart or mind.
There’s definitely been radio silence on this blog, which has not been intentional, but definitely was expected.Ģ020 and part of 2021 have definitely made my life complicated in several ways, which I’d imagine is true for most people reading this devblog.